Your D&D 5E campaign, under control.

DMGrid keeps maps, characters, combat, and notes together in an offline campaign manager for Windows.

  • Player display and tools for the table
  • Campaigns saved on your computer, no account or subscription
Watch Player View in 36 seconds
Ashen Bridge combat board in DMGrid
Board
01

Prepare your campaign and world

Keep locations, characters, sessions, and campaign notes connected before game night.

02

Run combat at the table

Use Player View, manual fog, ruler, templates, drawings, map markers, images, and videos while you run the table.

03

Remember every session

Keep initiative, session notes, and starter 5E rules in the same local campaign.

A complete tour of the application

Explore the table improvements in 0.1.9, then tour the board, world map, and campaign archive.

The first three videos were recorded in 0.1.9: Player View, manual fog, and tactical tools. The five following tours show an earlier interface.

Player View0:36

Give the table its own screen.

Player View arrived in 0.1.8. In 0.1.9, players can draw on the map and switch to a map-only fullscreen view. Keep your campaign controls on your own screen while the group follows the encounter.

01

A second display for the group

Open Player View in its own window and move it to the display used by your players. This is a local table workflow: it does not create an online multiplayer room.

02

Only the map, when you need it

Use Map only fullscreen to give the map the whole player screen. Exit with F11 or Escape to return to display options and the initiative panel.

03

Draw the plan together

Mark a route or a point of interest from Player View. Drawing, erasing, undo, and redo let the group revise its annotations as the plan changes. The video shows a route across the bridge, then undo and redo.

Fog & exploration0:32

Reveal the world at the table’s pace.

The manual fog introduced in 0.1.8 gains hidden, visible, and explored states in 0.1.9. Decide what to reveal and let the group remember terrain without revealing every creature on it.

Manual fog demonstration with character vision disabled. The labelled shots show the DM, Player View, and map-only fullscreen with the same revealed area. Explored terrain is explained below; this clip does not demonstrate it.
01

Hidden, visible, explored

Hidden areas conceal the map. Visible areas show the current scene. Explored areas retain a dimmed map while concealing tokens, so remembering a room does not reveal who is there now.

02

Reveal a route, not the whole encounter

Use the manual fog brush to cover or reveal parts of the board and adjust its size for the area you are working on. Reveal a passage as the group advances and cover areas that should remain hidden.

03

Check the players’ perspective

The DM can retain the encounter context while Player View shows the filtered scene. Check Player View before showing the map to your group; the DM controls and player screen have different purposes.

Tactical tools0:30

Make the next move clear.

Measure a crossing, place a spell area, and point out a destination on the same board. The tools added in 0.1.8 are joined in 0.1.9 by circular walking and running ranges and clearer pings and spell templates across DM and player screens.

01

Measure before committing

Select the ruler and mark a start and end cell to read the distance in cells and feet. In the demo, the crossing measures ten cells, or fifty feet.

02

See the spell’s area

Circle, cone, and square templates make an area of effect visible on the board. The clip shows a circular template; 0.1.9 improves template visibility across the DM and player views.

03

Walking, running, and pointing

Version 0.1.9 adds circular movement ranges for walking and running. Use map pings to draw the group’s attention to a position. These complement the ruler and templates shown in the video.

World map1:11

Your world is navigable too.

Turn the campaign map into a visual index of places, clues, and upcoming destinations.

01

Explore with zoom

Move closer to the bridge or the territory that matters without losing the campaign’s broader view.

02

Movable markers

Adjust each marker when the map or location needs greater precision.

03

Details in context

Select a marker to open its information without leaving the map you are exploring.

04

Create new places

Select the map, choose a type such as cave, and complete its details in the side panel.

05

Search Marker

Search Slag Hills or any other place, then select it from the suggestions to jump straight there.

Campaign0:18

One campaign. All its context.

Open the adventure’s central archive and gather the pieces that hold the story together.

01

Campaign archive

Review the adventure’s core information from a dedicated space connected to the active campaign.

02

One world, no duplicates

Maps, sessions, characters, and notes share a campaign to preserve their relationships and context.

Sessions0:37

From preparation to memory.

Write what will happen, record what did happen, and find it again before the next session.

01

Create a session

Add Session 5 or the next entry in your campaign and keep every session in order.

02

Formatted notes

Organise scenes, clues, and reminders with headings and lists you can scan at the table.

03

Readable preview

Check the formatted result before using your notes at the table.

And more0:32

The campaign does not end on the map.

Five more spaces keep the cast, rules, items, and unfinished ideas in the same flow.

01

Players

Keep information about the people in the group and their relationship to the campaign close at hand.

02

Characters

Organise heroes, allies, and adversaries so you can find them when they enter the story or combat.

03

Items

Record important items, rewards, and equipment without separating them from the world where they appear.

04

Mechanics

Save table rules and custom mechanics to resolve questions without stopping the session.

05

Pending

Gather loose ends, preparation tasks, and ideas that still need a decision.

Your next D&D 5E session, all in one place.

Buy the current Windows beta to prepare, run, and remember your campaigns offline. You will see the amount and currency before confirming payment.

One-time payment · perpetual license for 1 device

Beta software may change or contain errors. Read the terms before you buy or download.

Choose your tool.
Not all of them play alike.

DMGrid is an offline 5E campaign manager for in-person Dungeon Masters: prepare, run, and remember the campaign in one connected place. Version 0.1.8 introduced table tools; 0.1.9 expands Player View, exploration, and movement. Here is how that focus differs from other established tools.

DMGrid Beta

One connected 5E campaign, offline on Windows: campaign archive, world map, characters, board, Player View, manual fog, ruler, templates, drawings, map markers, images, and videos, initiative, sessions, and notes. Your campaigns stay on your computer and remain available offline, with no account or subscription.

DMGrid vs MITHOSTools for different roleplaying games

MITHOS works offline, saves campaigns on your computer, and offers player screens and customisable sheets for different systems. DMGrid focuses on preparing and running 5E campaigns; its beta is available for Windows.

DMGrid vs Foundry VTTOnline tabletop for different games

Foundry supports online play with add-ons and browser access for players. DMGrid brings campaign planning and combat together in an offline app for in-person sessions.

DMGrid vs ArkenforgeSecond-screen tabletop toolkit

Arkenforge offers player screens, controls for map visibility, and animated images. DMGrid connects a 5E campaign archive and tactical board in one offline app.

DMGrid vs Roll20Browser-based online play

Roll20 is an online tabletop with sheets, dice, content, and optional plans. DMGrid is an offline 5E desk for in-person Dungeon Masters.

DMGrid vs World AnvilCreate and publish worlds

World Anvil offers more tools for documenting worlds, timelines, and relationships. DMGrid focuses on preparing and running 5E sessions offline.

DMGrid vs LegendKeeperNotes, maps, and collaboration

LegendKeeper combines linked notes, maps, and collaboration with offline editing. DMGrid keeps your 5E campaign and board together on your computer, without online collaboration.

DMGrid vs D&D BeyondOfficial digital companion

D&D Beyond offers official characters, rules, and content, with Maps for encounters and initiative. DMGrid does not offer licensed official content.

DMGrid vs Campaign ManagerOffline planning on Steam

Campaign Manager offers broad world, adventure, and puzzle planning. DMGrid keeps campaign, board, initiative, and notes in one place.

DMGrid vs KankaDocument a campaign together

Kanka organises characters, places, maps, calendars, and relationships for group collaboration. DMGrid connects 5E preparation with the combat board offline.

DMGrid vs Fantasy GroundsRules-focused virtual tabletop

Fantasy Grounds offers play across platforms with automated rules and licensed content. DMGrid connects 5E preparation with the board in an offline Windows app.

Editorial comparison reviewed on September 22, 2026. Trademarks belong to their respective owners. DMGrid is an independent product.

Release 0.1.9

What’s new in 0.1.9?

Version 0.1.9 builds on the table tools introduced in 0.1.8 with player drawing, exploration states, and movement ranges.

New in 0.1.9Players, exploration, and movement
  • Map-only Player View and player drawing tools with eraser, undo, and redo.
  • Hidden, visible, and explored fog states: explored terrain stays dimmed while concealing tokens.
  • Circular walking and running ranges; clearer pings and spell templates across DM and player screens.
  • Ten additional interface languages and a flag-based language selector.
  • Smooth dialog opening animations and corrected character sheet wording.
The 0.1.8 foundationTools still available
  • Player View on a second display; manual fog and token visibility.
  • Distance ruler, area templates, drawings, pings, images, and videos on the board.
  • Campaigns saved on the computer, initiative, sessions, and starter 5E rules.

Roadmap

Coming Soon

Future work for DMGrid, in phases and without dates. Nothing in this section is shipped: it is the plan, not the current beta.

Phase 2 — Maps and preparation

More ways to import and prepare maps for play.

Phase 3 — Content and sessions

Feedback-driven improvements, more 5E rules content where permitted, and demo and Steam plans.

Exploring later

macOS and Linux versions, and new ways to connect DMGrid with other tools.

Not on the roadmap

Video calls, chat, internet multiplayer, AI generators, 3D, dynamic lights, and a marketplace.

Priorities may change as the beta evolves. Buy the beta available today.

Before you gather the group

What’s new in 0.1.9?

Version 0.1.9 adds map-only Player View, player drawing with eraser, undo and redo, hidden, visible and explored fog states, and circular walking and running ranges. It also improves pings and templates, adds ten interface languages, and polishes dialogs and wording.

What is DMGrid?

DMGrid is an offline 5E campaign manager for Dungeon Masters: one place for your campaign with a world map, characters, a tactical board, initiative, hit points, and session notes. It runs on Windows with no account.

How do I use Player View on a second screen?

Open Player View in its own window and move it to the group’s display. Map-only fullscreen dedicates that view to the scene; F11 or Escape returns to display options and the initiative panel. This is a local tabletop workflow, not an online multiplayer room.

What is the difference between hidden and explored areas?

Hidden areas conceal the map. Explored areas keep dimmed terrain while hiding tokens. Use the manual fog brush to cover or reveal parts of the board. The fog video shows covering and revealing with character vision disabled; it does not demonstrate the explored state.

What can I manage during a session?

You can move tokens, order turns, track hit points and conditions, review notes, and open locations linked from the world map.

Does DMGrid work offline? Do I need an account?

Yes. DMGrid runs offline on Windows and stores campaigns locally. There is no account and no subscription: a one-time purchase unlocks the beta.

How do I buy and download DMGrid?

Accept the beta terms and buy through the secure payment page. After purchase the installer download starts and the license key is sent to the checkout email.

Is DMGrid finished?

No. DMGrid is in active beta. Its features, design, and formats may change, and development may slow down, pause, or end.

How does DMGrid differ from World Anvil?

World Anvil offers deeper tools for documenting and publishing lore. DMGrid keeps organisation simple and focuses on running 5E at the table.

What is planned next?

The roadmap lists more ways to import and prepare maps, and longer-term plans for demo and Steam distribution. Plans may change.

Have a question before you buy?

Ask about the beta, licensing, or download. You can also send an incident report or an idea for a better table.

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Before you continue

You are entering a beta

DMGrid is in active development. The version you are acquiring works, but it is still evolving and is not a final product.

Features may change
Design, flows, formats, and some capabilities may be modified, replaced, or removed.
Possible errors
Errors, incompatibilities, or configuration loss may occur. We recommend keeping backups.
Updates are not guaranteed
Development may slow down, pause, or end. A purchase does not guarantee future versions, indefinite support, or a final release date.