IliciLabs
A fictional game master lifts paper covering part of a physical dungeon map.
AI-generated image; illustrative scene.

Your party has been there: decide what should stay visible on the map

Having been there is not seeing everything now

Your party walked a corridor, saw a closed door and left. On returning, remembering the corridor does not reveal the room beyond the door or establish who is there now. Before showing the map, separate what was revealed, what can currently be seen and what remains unknown.

DMGrid 0.1.9 documents hidden, visible and explored fog states, plus map-only Player View. This guide proposes manual preparation for an invented scene. It does not claim the software decides narrative memory or each character’s vision for you.

Prepare three questions for the scene

Sketch a corridor, a door and a room beyond it. In your own preparation note, outside anything you intend to show, decide:

Map areaWhat the party knows in our exampleWhat you have not shown
Previously visited corridorIts known layoutLater changes nobody has seen
Closed doorIts previously described location and appearanceThe interior beyond it
Interior roomNothing yetIts contents and occupants

This table records the game master’s decisions for our example, not software behavior. Neither “explored” nor a revealed area turns an assumption about occupants into established knowledge.

Check the result from the party’s side

  1. Prepare areas using the documented tools and states that fit your intention.
  2. Open Player View and inspect what is shown before considering it ready. The game master’s view alone does not establish what the party sees.
  3. If using manual reveal, check the outcome in that context. The official manual-fog video disables character vision; it does not demonstrate every combined vision configuration.
  4. In our invented scene, keep the room covered until you decide there is a reason to show it. When the door opens, reveal only the information warranted by events.

This is a preparation checklist for you. We have not run this scene in the application or validated automatic vision settings.

What the available documentation establishes

DMGrid’s facts page describes hidden, visible and explored states. Its complete information specifies that the manual-fog recording shows the revealed area across game master, player and fullscreen views with character vision disabled. Explored terrain is explained in text, not demonstrated in that clip.

Use the appropriate evidence: a recording of manual reveal does not establish an interaction it never shows. Nor does it imply arbitrary map-file import; import from supported map formats remains future work.

Choose a tool for your table

Simple Fog for Foundry describes another manual-fog approach, while MapTool documents its own behavior. Pages checked on 23 October 2026; the shared term “fog” does not make their rules or controls identical.

DMGrid is a local Windows campaign manager, currently beta 0.1.9, sold with a perpetual license for one device. Its documented use needs no account or subscription, and Internet multiplayer is not promised. Review the product overview and recordings before purchasing. The aim is to show the information appropriate to the scene you decided to run.