IliciLabs
Three fictional adult players with physical tokens and order cards at a table.
AI-generated image; illustrative scene.

Two characters roll fourteen: entering initiative does not resolve the tie

The same number still leaves a decision

In our fictional encounter, Alba’s and Bruno’s characters both roll fourteen for Initiative, while their opponent rolls ten. You know both characters act before that opponent, but two fourteens do not say which character goes first. Under the free 2024 D&D rules, players decide the order among their tied characters.

Agree on that order and record it before starting. The example does not presume that DMGrid interprets the tie, applies a tiebreaker or decides for the table. The recorded number and the order decision are related but separate data.

Resolve this case without changing rolls

Suppose Alba and Bruno agree that Bruno goes first. A note could read, “14 Bruno; 14 Alba; 10 opponent. Character order agreed before round one.” Do not change a fourteen into fifteen merely to make the list appear settled; that would erase the roll you wanted to retain.

In this scene, the decision grants neither a bonus nor an extra action. It specifies the order of turns. In the next round, consult the same note instead of trying to deduce order again from two identical numbers.

Check the appropriate rule when participants change

The official 2024 Initiative section distinguishes ties among monsters, among characters, and between a monster and a character. The DM decides among monsters and in a mixed tie; players decide among their characters. The same section states that Initiative order remains the same from round to round.

Before applying the example, confirm your campaign’s rules version and table agreements. Do not use an article to impose a different variant. If you need a house rule for another situation, identify it as such rather than attributing it to the software.

Put the decision in your chosen record

The DMGrid facts page documents turn order, character sheets, hit points and session notes in a local Windows campaign manager. It does not document automatic tie adjudication. Retain the agreement in your notes and decide how to represent it through your chosen workflow before play.

Foundry publishes a combat guide, and Shard presents its adventure environment. These are other ways to organise play, without proving identical tie handling or superiority. To consider a local manager for your in-person table, consult the DMGrid website and demonstration. It is a paid beta; its customer installer is not a free demo. The cover is a physical illustrative scene, not a screenshot.